MIRRORMEET ● WHAT WE TEST
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Every measurement behind your score, explained.

mirrormeet doesn't guess. Every score and comment on your results page comes from a real measurement — video, audio, room acoustics (coming soon), or network — taken during your call or in your room. Here's exactly what gets measured and why it matters.

Video

How you actually appear on camera, measured frame by frame.

Lighting
Key, fill, and background brightness measured directly across your frames, with a key:fill ratio — not just "looks a bit dark."
Three-point lighting analysis
Checks whether your setup approximates a proper key/fill/background balance, the standard used in professional video lighting.
Background
Flags genuine clutter or distraction, and suggests a blur or virtual background when it would help. Plants and tasteful decor are never counted against you.
Framing & posture
Face position checked against rule-of-thirds framing geometry, headroom, and centering — plus posture and how tight or loose your framing is.
Video stream & frame-timing jitter
Resolution and encoding profile actually delivered, plus how evenly frames arrived — stutter and freezing show up here.
Screen-share & presence detection
Confirms a person was actually visible on camera during the check, and flags if screen share was active instead.

Audio & acoustics

Signal-level diagnostics, independent of your platform's own noise suppression.

Clarity & intelligibility
How understandable your voice actually was, based on what was captured — not just whether a mic was detected.
Background noise level
Measures ambient noise picked up by your mic during the call — fans, traffic, other rooms — separate from your speech.
Noise floor & speech level
Raw dB readings for your room's quietest moments versus your actual speaking volume, so quiet or overly hot audio is caught directly.
Signal-to-noise ratio (SNR)
The gap between your voice and everything else in the room — the single best predictor of how clean you'll sound to the far end.
Clipping
Detects audio distortion from a mic gain set too hot, which reads as harsh or crackling on the far end.
Acoustic echo cancellation (AEC) artifacts
During a two-way check, listens for echo, choppiness, or dropouts caused by your setup's echo cancellation struggling.
Speech clarity + transcription match
You're asked to read a short phrase aloud; mirrormeet compares what it actually heard against what you were supposed to say.

Room acoustics: RT60, sweep and clap tests Coming soon

How your room itself sounds, measured with a real clap and a real test sweep, not guessed from a photo. Runs right in your browser, with echo cancellation, noise suppression and auto gain switched off so nothing filters the room's sound.

Clap test: reverb time (RT60)
Clap once and mirrormeet measures how long the clap's echo takes to fade by 60 dB, with a graph of the clap dying away. The fade is read two ways, over the first 20 dB (T20) and the first 30 dB (T30), then extended to a full 60 dB. For clear speech on calls, 0.65 seconds or less is the goal.
Sweep test: reverb time by frequency
A test sweep plays through your speaker and is recorded in the room. mirrormeet reports reverb time (RT60) and early decay (EDT) in six octave bands from 125 Hz to 4 kHz, so you can see whether bass, speech or treble is the problem.
Speech clarity (C50)
Compares the sound that arrives in the first 50 milliseconds with what follows. A high number means speech stays crisp; a low one means the echo is blurring it.
Frequency response
How evenly your speaker, the room and the microphone carry low, middle and high pitches, relative to the room's own average, so peaks and dips show where the room colors the sound.
Flutter echo & room modes
The room's size predicts where a fast, buzzy flutter echo could form between parallel walls, and the clap is checked at exactly those bounce times. Standing-wave frequencies (room modes) are worked out from the room's dimensions.
Predicted vs. measured (Sabine equation)
The Room Design planner estimates reverb time from the room's volume and how much sound its surfaces soak up (RT60 = 0.161 × volume ÷ absorption), live as you add furniture, rugs and drapes. A measured clap or sweep then confirms it, and a big gap means something in the room is not as described.
Several positions, averaged
A room sounds different from different seats, so Room Acoustics measures at several positions and reports the average and the spread.
The installed conference system (Pro)
For a conference room, the test also runs through the room system itself in a video meeting: a helper plays the sweep through the room's loudspeakers and records what the system sends to the far end. That shows how its microphones, noise suppression and echo cancellation treat sudden sounds, and how the installed loudspeakers compare with a reference speaker. A room-only option measures just the room, with no video call and no test of the installed system.

Network & call quality

Real throughput and stability, checked against what your platform actually needs.

Download / upload throughput
Measured live during the test and compared against Zoom, Teams, and Meet's own published bandwidth requirements.
Ping & network jitter
Round-trip latency and how much it varies — jitter is often the real cause of choppy audio even when raw speed looks fine.
Bitrate & frame rate
The actual encoding bitrate and fps your call delivered, not just what your connection is theoretically capable of.
Join latency
How long it took to actually connect and start streaming after joining — a slow join often points to a wider connection issue.
Call session analytics
Duration, participant count, and how the session ended, so a dropped or unstable connection is caught, not just a quiet call.
Full pipeline timing
Every processing stage timed and reported, so you always know exactly what's happening between your test and your results.

Meeting context settings

You tell mirrormeet what kind of call you're testing for; it holds your results to that bar.

Business
Stricter attire, posture, and background standards — flags excessive skin, hats worn indoors, slouching, and loose framing. Genuine clutter is scored proportionately; plants and decor are never held against you.
Casual
The default, relaxed bar — everyday lighting, background, and framing feedback without a professional dress-code check.
Room & design
Shifts the focus to the physical space itself — lighting and background quality for a room being evaluated, rather than the person in it.

See it on your own call

Generate a meeting code and get your full results in under two minutes.

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